My quests/items have become disabled or "greyed out" and I can no longer edit their fields. If I add a new quest it is OK, but then locks again after I close and reopen the editor or press the "Sync now" button.
I was able to repro this by selecting "Inn keeper On Use" conversation. Right clicking and choosing "Delete conversation". The switch to Quests/Items tab, reveal the "Sync from DB" option from the Menu drop-down and choose the dialog database.
I checked some previous git versions until I found it working again. This seems to have happened after deleting a conversation. I've attached the good and bad versions of the assets. Checking for database errors didn't reveal anything to me.Dialogue editor quests/items greyed out
Dialogue editor quests/items greyed out
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- Assets.zip
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Re: Dialogue editor quests/items greyed out
Hi,
What are you syncing from? Are you using multiple databases? If so, try to keep the internal IDs unique among them. (See Working With Multiple Databases.)
What are you syncing from? Are you using multiple databases? If so, try to keep the internal IDs unique among them. (See Working With Multiple Databases.)
Re: Dialogue editor quests/items greyed out
I sync'd from the main "Assets\Dialogue Database.asset" (though the demo folders have their own databases). Running the unique ID tool didn't seem to fix anything.
I'm not really sure what happened. I've removed all the other demo databases and reverted to an older version. Thanks for looking.
I'm not really sure what happened. I've removed all the other demo databases and reverted to an older version. Thanks for looking.
Re: Dialogue editor quests/items greyed out
Hi,
Sorry, I'm still trying to understand your setup.
Are you using multiple databases in your project?
Which database is assigned to your Dialogue Manager's Initial Database field?
If you're using other databases, what are their names?
Sorry, I'm still trying to understand your setup.
Are you using multiple databases in your project?
Which database is assigned to your Dialogue Manager's Initial Database field?
If you're using other databases, what are their names?
Re: Dialogue editor quests/items greyed out
No problem. I'm not intending to use multiple databases, but the demo project and samples I imported had them. My initial database field is set to "Assets\Dialog Database.asset" which is the only one I had been modifying.
The other databases in the project (ignoring the Assets\Dialog Database (auto-backup)) were:
Dialogue System Extras/UI Smooth Follow/UI Smooth Follow Example Database.asset
Pixel Crushers/Dialogue System/Third Party Support/Opsive UIS Support/Demo/UIS DS Demo Database.asset
Plugins/Pixel Crushers/Dialogue System/Demo/Data/Demo Database.asset
I didn't loose much work. If it comes up again I can reply to this thread, thanks!
The other databases in the project (ignoring the Assets\Dialog Database (auto-backup)) were:
Dialogue System Extras/UI Smooth Follow/UI Smooth Follow Example Database.asset
Pixel Crushers/Dialogue System/Third Party Support/Opsive UIS Support/Demo/UIS DS Demo Database.asset
Plugins/Pixel Crushers/Dialogue System/Demo/Data/Demo Database.asset
I didn't loose much work. If it comes up again I can reply to this thread, thanks!
Re: Dialogue editor quests/items greyed out
Hi,
Sounds good. Thanks! I recommend using one database and not syncing databases to it if you can get by with just one database. It's a lot simpler.
Sounds good. Thanks! I recommend using one database and not syncing databases to it if you can get by with just one database. It's a lot simpler.