I'm using playmaker for making a NPC can talking with Player. The problem is after having done the dialouge, i can't find the way to make transition back to state 1 ( Pic 1 ).
I'm trying to use send event but it gon' send event immediately the dialouge panel starting. Then i try use On Conversation End by adding Dialogue trigger for a NPC and sending a message "CONVERSATION_END" to make a global transition for state 1(Pic 2), but it may not send the exact message to FSM.
Is there any way to do this action ?. Thank for helping
How to connect with Playmaker
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- Posts: 3
- Joined: Wed Oct 09, 2024 10:16 pm
How to connect with Playmaker
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- Pic1
- State2.jpg (68.33 KiB) Viewed 54 times
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- Pic2
- State1.jpg (70.16 KiB) Viewed 54 times
Re: How to connect with Playmaker
Hi,
You want the Skeleton_Warrior's FSM to transition from the Start Dialogue state to the Idle state when the conversation ends, correct?
If so, you can use the "Is Conversation Active" action on your Start Dialogue state. Configure it check every frame. When it returns false, transition back to Idle.
You want the Skeleton_Warrior's FSM to transition from the Start Dialogue state to the Idle state when the conversation ends, correct?
If so, you can use the "Is Conversation Active" action on your Start Dialogue state. Configure it check every frame. When it returns false, transition back to Idle.
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- Posts: 3
- Joined: Wed Oct 09, 2024 10:16 pm
Re: How to connect with Playmaker
it's working, thanks a lot
Re: How to connect with Playmaker
Glad to help!