I'm using Bark UIs in my VR app and they appear too large . Can I scale them down without changing the Canvas resolution in the Dialogue manager?
Also, how to disable the 'Welcome to dialogue manager...' message on runtime start?
Bark UI scale too large in VR
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- Joined: Tue Oct 08, 2024 1:54 pm
Bark UI scale too large in VR
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- Bark UI too big
- dilogue_bark_UI.png (239.06 KiB) Viewed 38 times
Re: Bark UI scale too large in VR
Hi,
If you're seeing the "Welcome" message, you probably grabbed a copy of the Demo's Dialogue Manager prefab instead of the one in Assets > Plugins > Pixel Crushers > Dialogue System > Prefabs. To get rid of the message, remove the DemoMenu component. If you're still using the DemoMenu for testing, clear its welcome message field. For production, I recommend using a more robust menu system such as the Menu Framework available on the Dialogue System Extras page or your own.
To scale down the bark UI, inspect the bark UI prefab and make the Local Scale smaller. Use a copy or prefab variant of the original bark UI that ships with the Dialogue System so you won't lose your customizations when you update the Dialogue System.
If you're seeing the "Welcome" message, you probably grabbed a copy of the Demo's Dialogue Manager prefab instead of the one in Assets > Plugins > Pixel Crushers > Dialogue System > Prefabs. To get rid of the message, remove the DemoMenu component. If you're still using the DemoMenu for testing, clear its welcome message field. For production, I recommend using a more robust menu system such as the Menu Framework available on the Dialogue System Extras page or your own.
To scale down the bark UI, inspect the bark UI prefab and make the Local Scale smaller. Use a copy or prefab variant of the original bark UI that ships with the Dialogue System so you won't lose your customizations when you update the Dialogue System.