Hello!
I'm sorry if this has been asked recently. I saw a post from a few years ago that said c+p was not yet a feature but it was going to be. And I can't find it now but I could've sworn I saw another post saying it's included now but I have not been able to use it in the past several months.
I am trying to copy a selection of nodes in a conversation in the dialogue editor and post them to another conversation. But I can't even c+p within the same conversation right now. I can select a group of nodes but ctrl+c and then ctrl+p do not work.
Right-clicking over a single node (only a single node, I don't know how to bring up this menu with multiple nodes selected) brings up a menu that includes "copy" option and the "paste" is greyed out. If I copy the single node and then right-click and bring up the menu again, then it seems I have the option to "paste nodes" but nothing happens if I select that.
Is c+p available but not working for me (for whatever reason) or is it just not available?
I'm on version 2.2.47 and I was using 2.2.45 previously.
Thank you!
Copy and Paste Nodes
Re: Copy and Paste Nodes
Hi,
Copy & Paste work, but with mouse controls using the context menu, not with Ctrl+C and Ctrl+P.
Select a group of nodes, right-click on a node, and select Copy.
Then right-click on empty canvas space, and select Paste Nodes. (If you right-click on a node, the context menu item will be Paste, but it does the same thing -- just pastes nodes onto the canvas.)
Copy & Paste work, but with mouse controls using the context menu, not with Ctrl+C and Ctrl+P.
Select a group of nodes, right-click on a node, and select Copy.
Then right-click on empty canvas space, and select Paste Nodes. (If you right-click on a node, the context menu item will be Paste, but it does the same thing -- just pastes nodes onto the canvas.)
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- Posts: 14
- Joined: Wed Apr 24, 2024 10:13 pm
Re: Copy and Paste Nodes
Hi Tony,
That is definitely what I've been trying and it just doesn't work. I can select a group of nodes. But the moment I right-click (one node or otherwise), they are all unselected. If I do exactly what you said (select group, right-click on top of a node), then the "paste" option is greyed out because it doesn't think anything was copied. If I do what I said previously and only right-click one node, then at least the context menu says I can paste, although it does not actually do anything.
I could show you a video or something but maybe I could directly message you or something? (This is for a work project, not my own personal thing.)
Thanks!
That is definitely what I've been trying and it just doesn't work. I can select a group of nodes. But the moment I right-click (one node or otherwise), they are all unselected. If I do exactly what you said (select group, right-click on top of a node), then the "paste" option is greyed out because it doesn't think anything was copied. If I do what I said previously and only right-click one node, then at least the context menu says I can paste, although it does not actually do anything.
I could show you a video or something but maybe I could directly message you or something? (This is for a work project, not my own personal thing.)
Thanks!
Re: Copy and Paste Nodes
Hi,
I believe you. Let's figure out what the difference is.
What OS are you using?
When you right-click, do any errors or warnings appear in the Console?
I believe you. Let's figure out what the difference is.
What OS are you using?
When you right-click, do any errors or warnings appear in the Console?
-
- Posts: 14
- Joined: Wed Apr 24, 2024 10:13 pm
Re: Copy and Paste Nodes
Windows
Edition: Windows 11 Home
Version: 23H2
Installed on: 3/5/2023
OS build: 22631.4169
Experience: Windows Feature Experience Pack 1000.22700.1034.0
Unity
2023.2.8f1
(a3bb09f8c8c4)
Console Warning (when right-click and copy in context window)
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.RemoveOutgoingLinksFromClipboard () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditor.cs:2091)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.CopyEntryCallback (System.Object o) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditor.cs:2072)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <71384c30e42c4bcf9ce4acef4223ee2b>:0)
UnityEditor.EditorUtility+<>c__DisplayClass146_1.<DoCustomMenu>b__0 (System.Object e) (at <71384c30e42c4bcf9ce4acef4223ee2b>:0)
UnityEngine.UIElements.GenericDropdownMenu+MenuItem.PerformAction () (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.GenericDropdownMenu.ClickItem () (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.GenericDropdownMenu.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCachedElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <25a5fafa2fe04bc3a027483f53d368a3>:0)
I also get a console warning if I try to paste but I'm guessing that's related to all of whatever I've done wrong above. Does that help figure it out?
I'm sorry I didn't think of console warnings, (the scenes play fine).
Edition: Windows 11 Home
Version: 23H2
Installed on: 3/5/2023
OS build: 22631.4169
Experience: Windows Feature Experience Pack 1000.22700.1034.0
Unity
2023.2.8f1
(a3bb09f8c8c4)
Console Warning (when right-click and copy in context window)
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.RemoveOutgoingLinksFromClipboard () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditor.cs:2091)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.CopyEntryCallback (System.Object o) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditor.cs:2072)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <71384c30e42c4bcf9ce4acef4223ee2b>:0)
UnityEditor.EditorUtility+<>c__DisplayClass146_1.<DoCustomMenu>b__0 (System.Object e) (at <71384c30e42c4bcf9ce4acef4223ee2b>:0)
UnityEngine.UIElements.GenericDropdownMenu+MenuItem.PerformAction () (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.GenericDropdownMenu.ClickItem () (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.GenericDropdownMenu.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCachedElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <b3a32009a29947f597b3b08aa48842a8>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <25a5fafa2fe04bc3a027483f53d368a3>:0)
I also get a console warning if I try to paste but I'm guessing that's related to all of whatever I've done wrong above. Does that help figure it out?
I'm sorry I didn't think of console warnings, (the scenes play fine).
Last edited by gwishinofficial on Mon Oct 07, 2024 7:42 pm, edited 1 time in total.
Re: Copy and Paste Nodes
Hi,
Version 2.2.48 is coming out later this week. It should fix that issue.
Version 2.2.48 is coming out later this week. It should fix that issue.
-
- Posts: 14
- Joined: Wed Apr 24, 2024 10:13 pm
Re: Copy and Paste Nodes
That's great, thank you, Tony!