Importing updated localization CSVs at runtime

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LostTrainDude
Posts: 74
Joined: Wed Mar 21, 2018 2:14 pm

Importing updated localization CSVs at runtime

Post by LostTrainDude »

[Unity v2021.3.42f1 - DS v2.2.46.1 - AC v1.81.6]

Hi Tony!
As always I've tried searching the forums and documentation a bit, but I wasn't able to find a solution for this. I hope I didn't let something pass me by, but apologies if I did!

I'm about to start issuing builds to translators and I want to prepare to make sure that they have all they need to test and iterate their localization as quickly as possible, without having to wait for me for a new updated localization build.

Is there a way to import the localization CSVs and update the database at runtime?

Thanks a lot, as always!
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Tony Li
Posts: 22093
Joined: Thu Jul 18, 2013 1:27 pm

Re: Importing updated localization CSVs at runtime

Post by Tony Li »

Hi,

Not currently (without custom scripting), but I can expose that ability in v2.2.48, which I'm working on now.

I don't remember if you're using an external editor. If you're using articy:draft, Chat Mapper, or Arcweave, they already support runtime import of the project. So if you're using the localization built into any of those applications, then you could do it now.
LostTrainDude
Posts: 74
Joined: Wed Mar 21, 2018 2:14 pm

Re: Importing updated localization CSVs at runtime

Post by LostTrainDude »

We are using Articy, but the older v2 version, so I think that using it for localization is not really an option for us, therefore we are sticking with DS' own system :)
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Tony Li
Posts: 22093
Joined: Thu Jul 18, 2013 1:27 pm

Re: Importing updated localization CSVs at runtime

Post by Tony Li »

Articy v2 has localization support, but you're correct that it will be much easier to manage using the Dialogue System's CSV export/import, especially once I add runtime CSV import in v2.2.48.
LostTrainDude
Posts: 74
Joined: Wed Mar 21, 2018 2:14 pm

Re: Importing updated localization CSVs at runtime

Post by LostTrainDude »

Thanks a lot :) I'll wait for the release, then!
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