Conversations overlapping Timelines

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mudukke
Posts: 73
Joined: Wed Sep 27, 2023 4:15 am

Re: Conversations overlapping Timelines

Post by mudukke »

The dialogue still overlaps with the next timeline even with this settings. Do you have to add another node for the dialogue not to carry over to the next timeline.

SetActive(14.1 A Festival Like No Other - NPC,false);
SetActive(14.2 A Festival Like No Other - NPC,true)@Message(GotoNextNode)
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversations overlapping Timelines

Post by Tony Li »

Would you please recap exactly what you want to accomplish? (I may have misunderstood before.) Don't worry about the details of how to implement it. Please help me first get a clear idea of what you want to happen.
mudukke
Posts: 73
Joined: Wed Sep 27, 2023 4:15 am

Re: Conversations overlapping Timelines

Post by mudukke »

I am creating cutscenes using timelines and the current problem is the dialogue from the current timeline overlaps with the next timeline even though I have turned off the timeline gameobject. I have timelines that run consecutively after each other

Can I send a repo to you?
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Tony Li
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Re: Conversations overlapping Timelines

Post by Tony Li »

Hi,

Yes, please send a reproduction project to tony (at) pixelcrushers.com
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversations overlapping Timelines

Post by Tony Li »

What are the steps to follow in the reproduction project?
mudukke
Posts: 73
Joined: Wed Sep 27, 2023 4:15 am

Re: Conversations overlapping Timelines

Post by mudukke »

Apologies for the delay. You can reproduce this in the leveldesignblockout scene, using the timeline called 5.1 Let's Warm Up_Dialogue it's a game object in the scene. This is an example of when conversations overlap each other and prevent dialogue from starting as well.
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