Announcements, support questions, and discussion for Quest Machine.
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random
- Posts: 34
- Joined: Thu May 09, 2024 10:48 pm
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by random »
Hello, me again
Does the last time of an Infinitely Repeatable Quest's acceptance get passed into the save data via
Code: Select all
SaveSystem.ApplySavedGameData(SaveSystem.Deserialize<SavedGameData>(dataString));
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Tony Li
- Posts: 22110
- Joined: Thu Jul 18, 2013 1:27 pm
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by Tony Li »
Hi,
Yes, it does.
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random
- Posts: 34
- Joined: Thu May 09, 2024 10:48 pm
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by random »
Ah, I see I accidentally unticked the "Include in save data" on the Quest Giver component.
Thanks Tony, feel free to delete this post haha