Hi Tony,
I've had an odd bug recently after setting up Dialogue System for Unity on my new computer.
There seems to be an extended search field from the top to the bottom of the conversations screen. It makes the center of the conversation screen dead space, so was wondering if you had a fix for this?
It has happened across multiple projects so far.
Thanks for any help you can provide!
Search Input Field blocking Conversation Web Screen
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- Posts: 3
- Joined: Mon Jan 30, 2023 8:16 pm
Re: Search Input Field blocking Conversation Web Screen
Hi,
What Dialogue System version are you using? What Unity version?
Are there any errors or warnings in the Console window?
What Dialogue System version are you using? What Unity version?
Are there any errors or warnings in the Console window?
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- Posts: 3
- Joined: Mon Jan 30, 2023 8:16 pm
Re: Search Input Field blocking Conversation Web Screen
My Unity version is version: 2022.3.22f1.
Dialogue System for unity is version: 2.2.46.1
And yes there is this error that I somehow never noticed.
Also happens in Light Mode, just with different error messages.
Dialogue System for unity is version: 2.2.46.1
And yes there is this error that I somehow never noticed.
Also happens in Light Mode, just with different error messages.
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- Posts: 3
- Joined: Mon Jan 30, 2023 8:16 pm
Re: Search Input Field blocking Conversation Web Screen
Found it!
Typo in ToolbarSearchCancelButton and ToolbarSearchField.
Have no idea how/if I might've changed that on accident somehow, but works perfectly now.
Thanks!
Typo in ToolbarSearchCancelButton and ToolbarSearchField.
Have no idea how/if I might've changed that on accident somehow, but works perfectly now.
Thanks!
Re: Search Input Field blocking Conversation Web Screen
Hi,
Probably more info than you care to know, but: This was more of a Unity problem than any user error on your part. From Unity 1.x, the name of the searchbar style was incorrectly spelled "ToolbarSeachCancelButton" so that's what editor code had to use in order to show a search bar. In a minor Unity version update (if I recall correctly, one of the Unity 2021.x.y versions), one of the devs "corrected" it to "ToolbarSearchCancelButton", which broke everyone's editor code. The Dialogue System has conditional code that checks for each version of the spelling, so it shouldn't have thrown an error. But it sounds like you got to the bottom of the issue in your project.
Probably more info than you care to know, but: This was more of a Unity problem than any user error on your part. From Unity 1.x, the name of the searchbar style was incorrectly spelled "ToolbarSeachCancelButton" so that's what editor code had to use in order to show a search bar. In a minor Unity version update (if I recall correctly, one of the Unity 2021.x.y versions), one of the devs "corrected" it to "ToolbarSearchCancelButton", which broke everyone's editor code. The Dialogue System has conditional code that checks for each version of the spelling, so it shouldn't have thrown an error. But it sounds like you got to the bottom of the issue in your project.