Selecting Auto-Generated quests, UI exits
Selecting Auto-Generated quests, UI exits
So, if I have a quest giver that has more than 1 quest autogenerated, when I select 1 and accept it, then the UI exits, is there a way to get me back to available quests instead so player can accept all the available quests without having to interacting with the quest giver each time ?
Re: Selecting Auto-Generated quests, UI exits
Hi,
Once the quests have been generated, they're treated like any other quest in the quest giver's quest list. So if the NPC has more than one generated quest, it should show them like any other list of quests.
In the screenshot below, I bumped up the demo Knight's Max Quests To Generate to 2 and had it generate 2 quests:
Here's the dialogue UI before the player accepts any quest:
And here it is after accepting one quest:
This all happens within the same interaction, no need to exit dialogue and start it again.
Once the quests have been generated, they're treated like any other quest in the quest giver's quest list. So if the NPC has more than one generated quest, it should show them like any other list of quests.
In the screenshot below, I bumped up the demo Knight's Max Quests To Generate to 2 and had it generate 2 quests:
Here's the dialogue UI before the player accepts any quest:
And here it is after accepting one quest:
This all happens within the same interaction, no need to exit dialogue and start it again.
Re: Selecting Auto-Generated quests, UI exits
hmm exactly what happens to me except that when I select an available quest and accept it, it throws me out of the dialogue and need to interact with the quest giver again, is there an option I miss for that?
Re: Selecting Auto-Generated quests, UI exits
Hi,
Has your NPC generated 2 quests before starting the dialogue? When you first start dialogue, does the NPC give you a choice of 2 quests? If not, then maybe it's generating one quest, you accept that quest, and then the dialogue UI closes. Then when you interact again it generates the second quest.
Has your NPC generated 2 quests before starting the dialogue? When you first start dialogue, does the NPC give you a choice of 2 quests? If not, then maybe it's generating one quest, you accept that quest, and then the dialogue UI closes. Then when you interact again it generates the second quest.
Re: Selecting Auto-Generated quests, UI exits
Yes it gives me 3 quests at once, all generated together, when I accept 1, I have 2 available and 1 active and so on. But again when I accept the quest I have to interact with the questgiver again
Re: Selecting Auto-Generated quests, UI exits
Just to add incase it makes a difference, I use quest giver for ORK
Re: Selecting Auto-Generated quests, UI exits
There's nothing extra in the QuestGiverForORK subclass that would affect this. The subclass only ties into ORK's save system and inventory monitoring. Can you provide reproduction steps or a reproduction project?