Hello!
Would it be a bad idea to have multiple Dialogue System Triggers on a single GameObject?
Say I want one to have a trigger of On Use and another for On Trigger Enter, is that possible?
Multiple Dialogue System Triggers?
Re: Multiple Dialogue System Triggers?
No, that's totally fine. You can even have multiple Dialogue System Triggers all set to OnUse. If they start conversations, set their Conditions so that only one of their Conditions will be true at a time.