Cinemachine inconsistencies
Cinemachine inconsistencies
I have been using Cinemachine Priority On Dialogue Event but it has been inconsistent. I use multiple cinemachines for cutscene sequences, I also use trigger enter events. For some reason sometimes some cameras doesn't seem to register the Cinemachine Priority On Dialogue Event or it completely goes to a different camera altogether. I am using prefabs so I have the same setup on the game object but still sometimes works and it doesn't. Is there anything else I should be checking?
Re: Cinemachine inconsistencies
Hi,
Cinemachine Priority On Dialogue Event relies on the dialogue event messages OnConversationStart and OnConversationEnd. These messages are only sent to the conversation's primary actor and conversant. If a Cinemachine Priority On Dialogue Event isn't taking effect when you expect it to, check the Character GameObject Assignments.
Cinemachine Priority On Dialogue Event relies on the dialogue event messages OnConversationStart and OnConversationEnd. These messages are only sent to the conversation's primary actor and conversant. If a Cinemachine Priority On Dialogue Event isn't taking effect when you expect it to, check the Character GameObject Assignments.