Compass Navigator Pro 2 (just released)
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- Posts: 93
- Joined: Wed Jan 22, 2020 1:20 pm
Compass Navigator Pro 2 (just released)
I know its pretty new, but wondered if you had looked if your compass navigator pro integration still works with their new updated version? Or if there is need for a new integration?
https://assetstore.unity.com/packages/t ... o-2-273662
https://assetstore.unity.com/packages/t ... o-2-273662
Re: Compass Navigator Pro 2 (just released)
Hi,
I haven't look into it yet, but I'll put it on the list.
I haven't look into it yet, but I'll put it on the list.
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- Posts: 93
- Joined: Wed Jan 22, 2020 1:20 pm
Re: Compass Navigator Pro 2 (just released)
Have a chance to look at this as yet?
Re: Compass Navigator Pro 2 (just released)
Not yet, but it's still on the list!
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- Posts: 93
- Joined: Wed Jan 22, 2020 1:20 pm
Re: Compass Navigator Pro 2 (just released)
Just wanted to check in again and see if you had a chance to look at this yet?
Re: Compass Navigator Pro 2 (just released)
Soon! I'm at GDC this week, so dev is on hold until next week.
Re: Compass Navigator Pro 2 (just released)
Compass Navigator Pro 2 integrations:
Common: PixelCrushers_CompassNavigatorPro2Support_2024-04-06.unitypackage
Dialogue System: DS_CompassNavigatorPro2Support_2024-04-06.unitypackage
Quest Machine: QM_CompassNavigatorPro2Support_2024-04-06.unitypackage
Common: PixelCrushers_CompassNavigatorPro2Support_2024-04-06.unitypackage
Dialogue System: DS_CompassNavigatorPro2Support_2024-04-06.unitypackage
Quest Machine: QM_CompassNavigatorPro2Support_2024-04-06.unitypackage
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- Posts: 93
- Joined: Wed Jan 22, 2020 1:20 pm
Re: Compass Navigator Pro 2 (just released)
Thank you. Will test these out after work today.
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- Posts: 93
- Joined: Wed Jan 22, 2020 1:20 pm
Re: Compass Navigator Pro 2 (just released)
Updated everything but having a bug I believe sicne updated from 1 to the 2 integration. Now on reload of game all of my POIS visibility become true
How setup with dialogue and quest machine integrations, that basically they only become True and visible When quest nodes are using actions to tell it so..
Which seemed to work fine before , but now once reloading a game, they are all visible.
Any ideas?
Each POI has the POI Saver component (thats it)
Is there anything else I need to do?
Do i need to use the Quest Tracking POI since I have the Quest Machine Integration as well?
How setup with dialogue and quest machine integrations, that basically they only become True and visible When quest nodes are using actions to tell it so..
Which seemed to work fine before , but now once reloading a game, they are all visible.
Any ideas?
Each POI has the POI Saver component (thats it)
Is there anything else I need to do?
Do i need to use the Quest Tracking POI since I have the Quest Machine Integration as well?
Re: Compass Navigator Pro 2 (just released)
Hi,
Try disabling your POI component. This should make the POI invisible. The POI Saver component and the POI quest action can both re-enable it.
Try disabling your POI component. This should make the POI invisible. The POI Saver component and the POI quest action can both re-enable it.