Yes, now I have it!
By debugging I saw that the save file is correct. so it must be something else.
i had fluctuating frame rates when i started the game and sometimes the value in "frames to wait Bevor Applay Data" was high enough and sometimes not. so sometimes it loaded the player a few frames too late.
stabilizing the frames and adding the saved data accurately was the key to success!
Thanks for your help Tony!!
save to string
Re: save to string
Glad to help!
If you also need to know when the save data has been applied, you can hook into C# event SaveSystem.saveDataApplied.
If you also need to know when the save data has been applied, you can hook into C# event SaveSystem.saveDataApplied.