Hi, I am using the Dialogue System for Unity for [Corgi Engine], I am wondering if there are any method to let muiltple object (player, player's followers, and other NPCs) speak in one conversation in one Dialogue System Trigger?
Thank you very much for your help and consideration!
[Corgi Engine] Multple object speak in one conversation
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- Posts: 3
- Joined: Tue Apr 09, 2024 1:14 pm
Re: [Corgi Engine] Multple object speak in one conversation
Hi,
Yes, that's fine. Just include them in the conversation. For example, if the conversation's primary actor is the player and the primary conversant is another NPC, you can inspect any node and set its Actor dropdown to a player's follower or some other NPC.
Yes, that's fine. Just include them in the conversation. For example, if the conversation's primary actor is the player and the primary conversant is another NPC, you can inspect any node and set its Actor dropdown to a player's follower or some other NPC.