Welcome window checkboxes disabled

Announcements, support questions, and discussion for the Dialogue System.
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destrucity
Posts: 24
Joined: Mon Feb 11, 2019 6:29 pm

Welcome window checkboxes disabled

Post by destrucity »

Hi,

I'm trying to check the welcome window's USE_PHYSICS2D checkbox and many of the checkboxes are disabled. Any ideas on how to fix that?
Image

Thanks!!
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Tony Li
Posts: 22110
Joined: Thu Jul 18, 2013 1:27 pm

Re: Welcome window checkboxes disabled

Post by Tony Li »

Hi,

Are you using the Asset Store version or the eval version in this project?

In any case, you can manually add USE_PHYSICS2D by selecting menu item Edit > Project Settings. Then add it to Player -> Other Settings > Scripting Define Symbols and click Accept. Or select menu item Tools > Pixel Crushers > Common > Misc > Enable Physics2D Support. That will add the scripting define symbol for you, too.
destrucity
Posts: 24
Joined: Mon Feb 11, 2019 6:29 pm

Re: Welcome window checkboxes disabled

Post by destrucity »

I've noticed this with the academic version and the evaluation version (while I personally own the asset pack, I am a college teacher that you have shared the academic version with in the past and I have my students use it for a class). I did use the steps you shared as a workaround, but I think that since the tutorial videos use 2D, it might be nice to enable this checkbox.

Thanks!
destrucity
Posts: 24
Joined: Mon Feb 11, 2019 6:29 pm

Re: Welcome window checkboxes disabled

Post by destrucity »

Or maybe just adding a note about Tools > Pixel Crushers > Common > Misc > Enable Physics2D Support to the tutorial video at the timestamp where you mention checking the box would be the simplest solution. Just suggestions, thanks again for your continued support!
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Tony Li
Posts: 22110
Joined: Thu Jul 18, 2013 1:27 pm

Re: Welcome window checkboxes disabled

Post by Tony Li »

Hi,

I'll double check that the Welcome Window shows the USE_PHYSICS2D checkbox as ticked in the academic and evaluation versions. The DLLs in those versions are compiled with the USE_PHYSICS2D scripting define symbol, so it might just be a UI issue.
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