Lively Chat Bubbles Continue Button

Announcements, support questions, and discussion for the Dialogue System.
zzzz
Posts: 11
Joined: Thu Feb 22, 2024 10:15 pm

Re: Lively Chat Bubbles Continue Button

Post by zzzz »

I figured out the World Space part, but I haven't figured out how to not hide the ChatBubble gameobject when displaying a response/menu panel. Is there a built-in way to set up reminders (leaving the subtitle panel visible until response given) with the Lively Chat Bubble Subtitle Panel?

<3
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Lively Chat Bubbles Continue Button

Post by Tony Li »

Hi,

Please back up your project and then import this updated LCB integration package (which will also be in DS version 2.2.44):

[see below]

It adds a Visibility dropdown to LivelyChatBubbleSubtitlePanel. Set it to something other than Only During Content to keep the bubble visible during the response menu.
zzzz
Posts: 11
Joined: Thu Feb 22, 2024 10:15 pm

Re: Lively Chat Bubbles Continue Button

Post by zzzz »

wow! efficient! thanks, it works :) -- the bubble stays up while the response menu is being shown, however, I'm now having an issue where the subsequent text won't be typed (just loads in fully when pressing Continue or not at all otherwise / stays stuck at current dialogue entry). I'm gonna investigate that later today and keep you updated, thanks again
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Lively Chat Bubbles Continue Button

Post by Tony Li »

zzzz
Posts: 11
Joined: Thu Feb 22, 2024 10:15 pm

Re: Lively Chat Bubbles Continue Button

Post by zzzz »

Tony Li wrote: Mon Feb 26, 2024 9:38 am Hi,

This update should fix that:

DS_LivelyChatBubblesSupport_2024-02-26.unitypackage
Hi Tony
that link doesn't seem to work

cheers
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Lively Chat Bubbles Continue Button

Post by Tony Li »

Oops, fixed the link.
zzzz
Posts: 11
Joined: Thu Feb 22, 2024 10:15 pm

Re: Lively Chat Bubbles Continue Button

Post by zzzz »

thanks Tony, it's working amazingly <3
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Lively Chat Bubbles Continue Button

Post by Tony Li »

Glad to help!
zzzz
Posts: 11
Joined: Thu Feb 22, 2024 10:15 pm

Re: Lively Chat Bubbles Continue Button

Post by zzzz »

follow-up question regarding implementing chat bubbles in world space : is there a way to get the conversant's transform (without using GameObject.Find() like in SMSDialogueUI.cs)?
I'm fixing to parent the chat bubble to a WorldSpaceCanvas object that is parented to the conversant Transform.
thanks again
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Lively Chat Bubbles Continue Button

Post by Tony Li »

Hi,

By conversant, do you mean the conversation's conversant? If so, use the property DialogueManager.currentConversant.

If you mean an individual dialogue entry's speaker or listener, you can get at those, too. But I suspect you mean the coversation's conversant.
Post Reply