Conversation and player's subtitles

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hellohello
Posts: 7
Joined: Sun Feb 18, 2024 11:11 am

Conversation and player's subtitles

Post by hellohello »

Hey, I am new with this asset. I made some coversations using Standard Dialogue UI, with two participants. However, by default it is that One participant uses subtitles and has this typewriter effect, and the second one (Actor) uses Response buttons. I would like to have possibility for Actor, not only to use Respose buttons, but also - after choosing the response, that this respose showed again, but for example as a bigger statement with more information, with typewriter effect (and not as a response button). Can I set it somehow directly from Conversation tab?
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Tony Li
Posts: 22110
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation and player's subtitles

Post by Tony Li »

Hi,

Tick the Dialogue Manager GameObject's Display Settings > Subtitle Settings > Show PC Subtitles During Line as shown in the screenshot in How To: Bypass Response Menu When Player Has One Choice.
hellohello
Posts: 7
Joined: Sun Feb 18, 2024 11:11 am

Re: Conversation and player's subtitles

Post by hellohello »

Thank you!!! :)
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Tony Li
Posts: 22110
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation and player's subtitles

Post by Tony Li »

Glad to help!
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