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Looking for any tips you have on best practices for this:
Currently working on an in-depth narrative game that uses cards (sourced from a collection of scriptable objects) in a variety of ways. Use Articy as the primary authoring tool.
We need a solid way to make assigning scriptable objects to a dialogue node easy for the designer / writer.
My thought was: write a plugin to import each scrob as a custom Entity inside Articy (storing the GUID # from Unity). Then, let the designers associate nodes with cards in a custom strip.
Then, upon exporting from Articy, I *don't* want to create Items or Actors for every card entity - in any node that references cards, I want extract and store all the GUID references into a single ';' delimited string inside the dialogue node.
Am I crazy for this approach? Is there something obvious I'm missing? Is there some method of extending the Articy importer to handle custom entity types?
Thanks again!