Hi, is there some nice and easy way to localise these two fields in "Usable":
- Override Name
- Override Use Message
I can't find a proper way to do it in documentation, or there is something I missed. I localised basically everything (dialogues, actor names, etc.), but I can't find a way to translate this two fields.
Localise Override fields in Usable
Re: Localise Override fields in Usable
Hi,
Assign a text table asset to the Dialogue Manager GameObject's Display Settings > Localization Settings > Text Table.
If the Override Name's text or Override Use Message's text is a field in the text table, it will use the localized value of that field.
Side note: You can also include [var=variable]and [lua(code)] markup tags in Override Name and Override Use Message.
Assign a text table asset to the Dialogue Manager GameObject's Display Settings > Localization Settings > Text Table.
If the Override Name's text or Override Use Message's text is a field in the text table, it will use the localized value of that field.
Side note: You can also include [var=variable]and [lua(code)] markup tags in Override Name and Override Use Message.
- sylwestroni
- Posts: 3
- Joined: Mon Nov 20, 2023 12:33 pm
Re: Localise Override fields in Usable
Hi,
Yes, that was it Thank you very much, great dialogue system!
Yes, that was it Thank you very much, great dialogue system!
Re: Localise Override fields in Usable
Glad to help!