I wrote all my text in English in the conversations tab of Dialogue Manager. I then exported that to my selected languages using the export option outlined here: https://www.pixelcrushers.com/dialogue_ ... ation.html
I added localized text to all the files and then imported them back.
This worked and I can now see localized versions of the conversation for each entry - great success so far..
Now I have a main menu button to select the language for the game, when the flag of that language is clicked it changes the language using
Code: Select all
DialogueManager.SetLanguage(language-code);
Code: Select all
DialogueManager.StartConversation(nextAttackableScene);
Thank you