Scene portal

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Reed237
Posts: 16
Joined: Thu Mar 02, 2023 11:12 am

Scene portal

Post by Reed237 »

Hi, I've seen some forums about the save Portal when using Quest Machine, TDE and I'm also using the dialogue System. the scripts U suggested You tell exactly where to put them cause I would like to you pixel crushers save system, but TDE requires me to use their GoToLevelPoint component. can you show me exactly where to put the code?
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Tony Li
Posts: 22098
Joined: Thu Jul 18, 2013 1:27 pm

Re: Scene portal

Post by Tony Li »

Hi,

You can use TDE's scene change components. Set up the Dialogue System/Quest Machine save system (it's the same save system). Then see: How To: Use Corgi / TopDown Engine MMSceneLoadingManager
Reed237
Posts: 16
Joined: Thu Mar 02, 2023 11:12 am

Re: Scene portal

Post by Reed237 »

Ive already done that but I'm not sure where to put the code
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Tony Li
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Re: Scene portal

Post by Tony Li »

Do you mean the code in the How To: Use Corgi / TopDown Engine MMSceneLoadingManager guide? It explains where to put the code in a few files. Which file do you have a question about?
Reed237
Posts: 16
Joined: Thu Mar 02, 2023 11:12 am

Re: Scene portal

Post by Reed237 »

the subclass mmsceneloadingmanager subclass
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Tony Li
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Re: Scene portal

Post by Tony Li »

I'll put together an example this week.
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Tony Li
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Re: Scene portal

Post by Tony Li »

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