Ends conversation after firs node

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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Ends conversation after firs node

Post by Tony Li »

You tested the included example scene Dialogue System Invector Locomotion, correct?

Here's a copy of the example scene in which I set the DS Trigger to OnSaveDataApplied and unticked the Input Device Manager's Control Cursor State:

DS_InvectorConversationOnStart_2023-10-03.unitypackage
hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Re: Ends conversation after firs node

Post by hrohibil »

Ok i used a simple code:
CODE: SELECT ALL
public void hide()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
Debug.Log("LOCK MOUSE");


}
Not pretty but it works. I used it on the players System events on end conversation.

So now node and mouse works, the only thing left which is not working is the invector inventory stuff. I cant seem to add an item or even get the health?
I have added "USE_INVECTOR_INVENTORY" in the scripting defines .
What else can be missing?

EDIT: this is copy text from other thread I accidentally wrote in..
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