Feature Request: Dialog Queue

Announcements, support questions, and discussion for the Dialogue System.
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NotVeryProfessional
Posts: 142
Joined: Mon Nov 23, 2020 6:35 am

Feature Request: Dialog Queue

Post by NotVeryProfessional »

I've looked at doing this myself but couldn't find an easy way, it'll probably need a bit of refactoring, but maybe others share this need:

In addition to the "exclusive" and "replace" options, I'd like a "queue" option in the dialog trigger. The functionality would be "if another dialog is running, wait for a second (or so) and retry, do this until it works".

I have some dialogs in my game that are triggered by events or by time, and in rare cases, this can happen while another dialog is running. My workaround right now is to stop game time, but I'd prefer if players kept control over game time. I need to ensure that both dialogs run in these cases (quests are started during dialogs, etc.)
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Feature Request: Dialog Queue

Post by Tony Li »

Good idea! I'll add that to the list.
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