Good afternoon,
Is there a way to check a variable I am assigning in the dialogue editor from within a conversation, such that when a parameter is reached, the current conversation ends and a new one begins?
I'm pretty sure I can just use an observer pattern in code, but was wondering if there was a way outside of scripting?
For example, negative responses are a tracked variable. After so many negative responses, the conversation ends, and a new one begins (the player gets chastised a bit ).
Great asset, btw.
Cheers!
Check Variable Mid Conversation
Re: Check Variable Mid Conversation
Hi,
Unless you want to add Conditions at every negative response, the observer pattern is the way to go. You can use a LuaObserver to set to EveryDialogueEntry.
Unless you want to add Conditions at every negative response, the observer pattern is the way to go. You can use a LuaObserver to set to EveryDialogueEntry.