Rewind for Dialogue Text
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- Posts: 73
- Joined: Tue Jul 25, 2023 1:34 am
Rewind for Dialogue Text
Is there a way to scroll back to a previous text box in the dialogue? Like using the mouse wheel?
Re: Rewind for Dialogue Text
Hi,
Yes. The default way is to use a dialogue UI that has only one subtitle panel. Tick that subtitle panel's Accumulate Text checkbox. I suggest temporarily playing with the WRPG Dialogue UI or Scrolling Dialogue UI to get an idea of how it works -- for example, assigning either of those prefabs to the Dialogue Manager's Display Settings > Dialogue UI in DemoScene1 and then talking to the Private Hart NPC. You'll probably want to tick the Dialogue Manager's Subtitle Settings > Show PC Subtitles During Line and UNtick Skip PC Subtitle After Response Menu.
Once you've seen how that works, see this post to make it work with a dialogue UI that has multiple subtitle panels:
How To: Accumulate Text With Multiple Subtitle Panels
Yes. The default way is to use a dialogue UI that has only one subtitle panel. Tick that subtitle panel's Accumulate Text checkbox. I suggest temporarily playing with the WRPG Dialogue UI or Scrolling Dialogue UI to get an idea of how it works -- for example, assigning either of those prefabs to the Dialogue Manager's Display Settings > Dialogue UI in DemoScene1 and then talking to the Private Hart NPC. You'll probably want to tick the Dialogue Manager's Subtitle Settings > Show PC Subtitles During Line and UNtick Skip PC Subtitle After Response Menu.
Once you've seen how that works, see this post to make it work with a dialogue UI that has multiple subtitle panels:
How To: Accumulate Text With Multiple Subtitle Panels
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- Posts: 73
- Joined: Tue Jul 25, 2023 1:34 am
Re: Rewind for Dialogue Text
Hi tony, I was actually hoping rather than having a scrolling dialogue UI, to have it be more like the text panel plays the previous box instead. It's a very common Visual Novel feature to be able to go back to a previous panel so that you can see what was said.
Rather than it being like
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"Talk talk talk"
"Talk 2 talk two"
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it would be like
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"Talk talk talk"
---
"Talk 2, talk 2"
---
(Scroll back)
"Talk talk talk"
Any advice?
Rather than it being like
----
"Talk talk talk"
"Talk 2 talk two"
----
it would be like
---
"Talk talk talk"
---
"Talk 2, talk 2"
---
(Scroll back)
"Talk talk talk"
Any advice?
Re: Rewind for Dialogue Text
Got it. Please see this example. Heiden uses that, or something similar, in all of their games, which are all visual novel hybrids.
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- Posts: 73
- Joined: Tue Jul 25, 2023 1:34 am
Re: Rewind for Dialogue Text
Uhh ... I feel like there's still some miscommunication
I just want a back button is all, hahaha. Having it list out like just doesn't interest me.
I just want a back button is all, hahaha. Having it list out like just doesn't interest me.
Re: Rewind for Dialogue Text
Oh, so you can backtrack to a previous point in the conversation? If so, see the Backtracking Example (direct download) on the Extras page.