Open a secondary conversation

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GREI
Posts: 20
Joined: Fri Oct 14, 2022 2:38 pm

Open a secondary conversation

Post by GREI »

Hi,

Is it possible to open a secondary conversation during an existing one?

For example, when the player chooses a certain response, a new texting app UI pops up in addition to the old one.
The player can interact with the texting app UI for a while and get back to the old one.

Thanks!
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Tony Li
Posts: 22110
Joined: Thu Jul 18, 2013 1:27 pm

Re: Open a secondary conversation

Post by Tony Li »

Hi,

Yes.

1. Tick the Dialogue Manager GameObject's Other Settings > Allow Simultaneous Conversations.

2. Involve different GameObjects and actors in the second conversation. (See Character GameObject Assignments.)

3. Add an Override Dialogue UI component to one of the GameObjects involved in the second conversation, such as a GameObject set up for the player's texting device. Assign a different dialogue UI to the Override Dialogue UI component such as SMS Dialogue UI.
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