VN - "Center on currenty Entry" possible bug

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Cussa
Posts: 22
Joined: Sat Jun 03, 2023 3:50 am

VN - "Center on currenty Entry" possible bug

Post by Cussa »

I am creating a Visual Novel. So, I have a simple database that have something like:
  • Chapter 01
    • Node 01
    • Node 02 (send player to Chapter 02 - Node 01)
  • Chapter 02
    • Node 01
    • Node 02
I configured the VN framework to load the Chapter 01. When I am playing and I get to the Chapter 02 - Node 01, I am trying to use in the editor the "Center on current Entry". My expectations were that the editor would load the Chapter 02 and center on the Node 01.
However, the current behaviour is that it loads the "Chapter 01", and does nothing.
If I manually choose the "Chapter 02", I can see that the Chapter 02-Node 01 is green, showing that is the current entry.
Based on the code, it seems that it tries to load the "lastConversationStarted". But in case this conversation leads to another conversation, this is not being taken in consideration.

For me, this seems like a bug. But I would like to confirm if it is my expectations that are wrong. And in case this is a bug, how is the best way to report it?

Many thanks
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Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: VN - "Center on currenty Entry" possible bug

Post by Tony Li »

Would you please remind me where "Center on current Entry" is? Is this in the Dialogue Editor? Or maybe it's some custom code of yours?
Cussa
Posts: 22
Joined: Sat Jun 03, 2023 3:50 am

Re: VN - "Center on currenty Entry" possible bug

Post by Cussa »

It is on the Dialogue Editor, on the Menu button. That option only appears when you are running the game. If you need, I can share a print screen of that.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: VN - "Center on currenty Entry" possible bug

Post by Tony Li »

Hi,

Are "Chapter 01" and "Chapter 02" separate dialogue databases?

Are they two different conversations in the same database?

If you inspect each conversation's properties in the Dialogue Editor (using Menu > Conversation Properties), are the Conversation > ID values unique for Chapter 01 and Chapter 02?
Cussa
Posts: 22
Joined: Sat Jun 03, 2023 3:50 am

Re: VN - "Center on currenty Entry" possible bug

Post by Cussa »

Chapter 01 and Chapter are different conversations within the same database.
They have different ids (Chapter 01 has ID 1, Chapter 02 has ID 2)
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Tony Li
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Re: VN - "Center on currenty Entry" possible bug

Post by Tony Li »

Cussa
Posts: 22
Joined: Sat Jun 03, 2023 3:50 am

Re: VN - "Center on currenty Entry" possible bug

Post by Cussa »

Working! Many thanks
Cussa
Posts: 22
Joined: Sat Jun 03, 2023 3:50 am

Re: VN - "Center on currenty Entry" possible bug

Post by Cussa »

Question: if you play the game, it automatically get the current entry and draw it in green.
However, if an entry leads to another conversation, the panel does not load the new conversation. Should that happen automatically, so you can keep track of the current entry?
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Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: VN - "Center on currenty Entry" possible bug

Post by Tony Li »

I'm undecided about that. But I think I'd rather leave it in the user's control instead of automatically changing the conversation.
Cussa
Posts: 22
Joined: Sat Jun 03, 2023 3:50 am

Re: VN - "Center on currenty Entry" possible bug

Post by Cussa »

Could that be a configuration maybe?
Because in our case, changing automatically is very important to keep track of the conversation.
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