Set Bool true via Dialouge?

Announcements, support questions, and discussion for the Dialogue System.
Hereder
Posts: 76
Joined: Mon Dec 21, 2020 2:53 am

Re: Set Bool true via Dialouge?

Post by Hereder »

Sorry late reply. I did it via Script in the end.
So I dragged a script to the Script field and when the player press one an option it calls a Public void in the script.
It felt easier, also I can fill the pulbic void with more functions. :)
User avatar
Tony Li
Posts: 21681
Joined: Thu Jul 18, 2013 1:27 pm

Re: Set Bool true via Dialouge?

Post by Tony Li »

Sounds good. That's a fine way to do it, too.
Post Reply