please help!
I just updated to Unity 2022.3.2 (Mac/Silicon) and also updated (fresh import, no overwrite) the latest DSFU package: 2.2.38.1
Now, each time I want to create a new dialogue node, it does not work (Inspector stays weirdly empty) + console prints 7 times the same Null Reference Exception (editing existing nodes works):
Code: Select all
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawDialogueEntryFieldContents () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSection.cs:679)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawDialogueEntryInspector () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSection.cs:1114)
PixelCrushers.DialogueSystem.DialogueDatabaseEditor.DrawInspectorSelection () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueDatabaseEditor.cs:268)
PixelCrushers.DialogueSystem.DialogueDatabaseEditor.OnInspectorGUI () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueDatabaseEditor.cs:94)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass72_0.<CreateInspectorElementUsingIMGUI>b__0 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:713)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)