We're in the final stretches of our game (Yay) and right now it involves a lot of polish and triggering animations and effects during dialogue with sequence code.
However, occasionally, I find that there's an error in my Sequence Code where I misspelled something or missed a comment tag or a bracket or semi-colon. This of course stops the sequence code I want from running in that node. However, so far the only way to check for this is to run through the game and see if it runs properly. I can run the Check function, but I'd have to do this for EVERY node individually.
Is there an easy way for Dialogue System to error check the entire database and tell me where any noted errors are found?
Error Hunting Shortcut?
Re: Error Hunting Shortcut?
Version 2.2.38 (coming out soon) has a foldout in the Database section to check for database issues, including sequence syntax.