Hi!
This is probably some stupid little thing that I have missed but after a long time of researching I just can't find options for dialogue entries to wait the previous one to finish.
I noticed that when the player character has a long dialogue entry with the typewriter effect, the other conversant's dialogue entry starts before the player's typewriter effect has finished and vice versa. Is there a way to tick some box or something simple to force dialogue entries to wait their own turns?
Thanks in advance!
Subtitle text waiting for the previous to finish
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- Posts: 10
- Joined: Tue Apr 04, 2023 6:15 am
Re: Subtitle text waiting for the previous to finish
Hi,
Subtitles wait for their Sequences to finish. The typewriter runs independently. For example, if your dialogue entry's Sequence field is:
then the subtitle will end when 3 seconds have elapsed, regardless of how far the typewriter has typed.
If you leave the dialogue entry's Sequence field blank, or if you include "{{default}}", the subtitle will play the Dialogue Manager's Camera & Cutscene Settings > Default Sequence, which is initially set to:
This delays for a duration based on the text length and the the Dialogue Manager's Subtitle Settings > Subtitle Chars Per Second and Min Subtitle Seconds. Since you're using a typewriter effect, make sure Subtitle Chars Per Second is equal to or less than the typewriter effect's Characters Per Second.
Alternatively, you can set the Dialogue Manager's Subtitle Settings > Continue Button mode to Always to require the player to click a continue button to continue, or set the Default Sequence to:
To wait for the typewriter to send its sequencer message "Typed" when it's done.
More info: Cutscene Sequences
Subtitles wait for their Sequences to finish. The typewriter runs independently. For example, if your dialogue entry's Sequence field is:
Code: Select all
Delay(3)
If you leave the dialogue entry's Sequence field blank, or if you include "{{default}}", the subtitle will play the Dialogue Manager's Camera & Cutscene Settings > Default Sequence, which is initially set to:
Code: Select all
Delay({{end}})
Alternatively, you can set the Dialogue Manager's Subtitle Settings > Continue Button mode to Always to require the player to click a continue button to continue, or set the Default Sequence to:
Code: Select all
Continue()@Message(Typed)
More info: Cutscene Sequences
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- Posts: 10
- Joined: Tue Apr 04, 2023 6:15 am
Re: Subtitle text waiting for the previous to finish
Thank you for the reply. I just changed the dialogue manager's characters per second to match the typewriter's and it works. Thanks for clearing this out for me!
Re: Subtitle text waiting for the previous to finish
Glad to help!