Hello!
I was wondering if it was possible to disable to quest panel during a conversation?
Thanks for your time!
Quest During Conversation
Re: Quest During Conversation
Hi,
Yes. Add an instance of the quest log window to a Canvas that's a child of your Dialogue Manager. Add a Dialogue System Events component to your Dialogue Manager. Configure the OnConversationStart() event to either call the quest log window's Close() method or disable its Canvas. If you disable the Canvas, configure OnConversationEnd() to re-enable it.
Yes. Add an instance of the quest log window to a Canvas that's a child of your Dialogue Manager. Add a Dialogue System Events component to your Dialogue Manager. Configure the OnConversationStart() event to either call the quest log window's Close() method or disable its Canvas. If you disable the Canvas, configure OnConversationEnd() to re-enable it.
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Re: Quest During Conversation
For some reason when I put it under my canvas, it seems to ignore it during gameplay and just spawns another one
prefab ingame So it ends up working, but not for the one that's being used, for the original one, if that makes any sense
sorry for the confusion!
prefab ingame So it ends up working, but not for the one that's being used, for the original one, if that makes any sense
sorry for the confusion!
Re: Quest During Conversation
Inspect your Dialogue Manager GameObject's Instantiate Prefabs component and remove Quest Tracker, FWF from its Prefabs list. This way the Instantiate Prefabs component won't instantiate a second instance at runtime.