I used to use this simple code on my player:
Code: Select all
private void OnDialogue(bool isInDialogue)
{
canMove = !isInDialogue;
}
There is a DialogueSystemEvents component on the player also that should run on Conversation start and end (). Again calling simple methods to disable the movement. But those methods do not get called.
It used to work but now doesnt. I have no idea why, could you please help?