A way to avoid repetition without too many variables?

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lostmushroom
Posts: 195
Joined: Mon Jul 01, 2019 1:21 pm

A way to avoid repetition without too many variables?

Post by lostmushroom »

Hey Tony, not sure if there's a solution to this, but I thought I'd ask. I've got a ton of different "scenes" in my game that are kind of like mini conversations. I've included a snap so you can see the kind of thing I mean - each of the boxes is its own scene, so it's a fast paced decision making kind of game.
scenes.JPG
scenes.JPG (74.05 KiB) Viewed 180 times
I'm trying to figure out the best way to avoid repetition, so you can't get the same card multiple times in one playthrough. So I'd like it to be that once one of these mini conversations has run, you can't get it again.

I wondered if there's a way to do this without having an individual variable for every starting node. Just wanted to check before I make 1000+ variables (:
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Tony Li
Posts: 22135
Joined: Thu Jul 18, 2013 1:27 pm

Re: A way to avoid repetition without too many variables?

Post by Tony Li »

Hi,

You can use SimStatus.
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