Feature Suggestion - Enhanced Quest Reference

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DrewOfDonuts
Posts: 9
Joined: Tue Jun 15, 2021 8:20 pm

Feature Suggestion - Enhanced Quest Reference

Post by DrewOfDonuts »

Background

The use of string based messages and parameters is prone to typo errors and requires the user to remember the exact text in order for quests and objectives to function together.

User Story

As a game designer, I would like the Quest Reference window to include a tab that contains the Quest IDs and points to their associated Messages and Parameters, so that I may have quickly refer to them.


Acceptance Criteria

Scenario 1: Opening Quest Reference
Given: a quest has been created with an ID
and: message and parameter conditions are set
when: I click to navigate to the Quest Reference window
then: an Quest ID tab is available with available Quest IDs
and: all corresponding messages are displayed when clicking on a Quest ID

Additional Requirements
  • User can create Groups to organize quests in (Level 1, 2, etc.)
User avatar
Tony Li
Posts: 21681
Joined: Thu Jul 18, 2013 1:27 pm

Re: Feature Suggestion - Enhanced Quest Reference

Post by Tony Li »

Hi,

Quest Machine was designed from the ground up to support that type of reference. Strings are just one option. In any field where you can enter a string, you can also assign a StringAsset or an entry from a TextTable asset.
DrewOfDonuts
Posts: 9
Joined: Tue Jun 15, 2021 8:20 pm

Re: Feature Suggestion - Enhanced Quest Reference

Post by DrewOfDonuts »

Ah! I see now!

Clearly I have a lot to learn about the asset :)
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