Generated quest counter message events always have the "Any" sender/target specifier

Announcements, support questions, and discussion for Quest Machine.
Post Reply
User avatar
nratcliff
Posts: 23
Joined: Tue Sep 27, 2022 10:47 am

Generated quest counter message events always have the "Any" sender/target specifier

Post by nratcliff »

After scratching my head for a while trying to figure out why my counters were updating more than they should, I figured out that the Sender ID & Target ID fields in an action's completion condition counter don't actually do anything. Any value set there will not end up on the counter for three reasons:

1. The "Sender Specifier" and "Target Specifier" fields on the QuestCounterMessageEvent are not visible in the inspector for the action. I used the debug inspector to set their values.

2. The constructor for QuestCounterMessageEvent does not have parameters for the sender/target specifier, so their value is always the default "Any" which leads to the targetID property returning an empty StringField, no matter what the underlying m_targetID value is.

3. Both sender specifier and sender ID are not even copied from the action message event to the generated quest message event (not in the constructor).

I went ahead and hacked in a fix to add the target specifier value to the new QuestCounterMessageEvent in PlanToQuestBuilder.AddStepCondition since that was specifically what we needed.

We're currently on QM 1.2.31, but I don't see anything in the changelog for the recent releases that addresses this issue so I figured I would make a note of it here to notify and hopefully save anyone some time in the future.
Lead Dev @ aesthetic.games
Creator of Easy Feedback Form
User avatar
Tony Li
Posts: 22129
Joined: Thu Jul 18, 2013 1:27 pm

Re: Generated quest counter message events always have the "Any" sender/target specifier

Post by Tony Li »

You're absolutely correct. I'll get that fix into the next update.
User avatar
nratcliff
Posts: 23
Joined: Tue Sep 27, 2022 10:47 am

Re: Generated quest counter message events always have the "Any" sender/target specifier

Post by nratcliff »

Thanks Tony!! :D
Lead Dev @ aesthetic.games
Creator of Easy Feedback Form
Post Reply