Quest Machine 1.2.32 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Quest Machine 1.2.32 Released

Post by Tony Li »

Release Notes:

- Changed: In Unity UI Journal UI, quest groups now start expanded by default.
- Improved: Can now assign a text table to quest's main info which will be applied to all newly-added string content.
- Fixed: When reverting quest to inactive state, now properly resets quest conditions.
- Fixed: Issue when loading a hand-written quest from saved game where quest asset's conditions list has changed since save.
- Fixed: Execution order of running quest node state's actions and enabling checking.
- Fixed: Potential NullReferenceException when exiting editor playmode while Message quest condition is active.
- Fixed: Harmless editor error messages that could occur when adding or removing a quest from a quest database.
- Fixed: Return To NPC wizard now adds "Return to {QUESTGIVER}" alert to Active state, not True state.
- Fixed: Added 2-pixel margin to dialogue UI prefab content area to accommodate UI Text Outline.
- Dialogue System: Fixes Play Sequence command.
- Save System: Changed default Frames To Wait Before Apply Data to 0.
- Save System: Exposed SavedGameData.Dict.
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