Is there any complete documentation for dialog database conditions and scripting like these.
Quest["Questname"].State == "unassigned"
Quest["Questname"].State == "success"
Quest["Questname"].State = "active"; Variable["Alert"] = "Some alert"
Documentation for scripting
Re: Documentation for scripting
Hi,
Yes. If you want to control quest states in C# or UnityScript scripts, use the QuestLog class:
If you want to receive quest-related messages from the Dialogue System in your scripts, use Quest Messages or the Dialogue System Events component:
For general information about controlling quests (such as in the Script field of dialogue entries), see the How to Manage Quests section:
The main quest system documentation starts here:
If you have any specific questions, I'll be happy to answer them. I'm finishing up work for the day, but I'll check back first thing in the morning.
Yes. If you want to control quest states in C# or UnityScript scripts, use the QuestLog class:
If you want to receive quest-related messages from the Dialogue System in your scripts, use Quest Messages or the Dialogue System Events component:
For general information about controlling quests (such as in the Script field of dialogue entries), see the How to Manage Quests section:
The main quest system documentation starts here:
If you have any specific questions, I'll be happy to answer them. I'm finishing up work for the day, but I'll check back first thing in the morning.