Release Notes:
- CHANGED: New property QuestStateSerializer.version = 1 for saved in version 1.2.29 and earlier; version = 2 saves quest condition alreadyTrue.
- Added missing PlayerEntityType asset.
- Improved: Added SaveSystem.validSceneName delegate.
- Added: Localized Fonts.
- Added: ListExtensions.Shuffle.
- Fixed: DiskSavedGameDataStorer.RetrieveSavedGameData checks if save file is empty.
- Dialogue System: Can now jump to procedurally-generated quest's conversation from an existing conversation.
- Inventory Engine: Fixed Has Item Count condition to return true immediately if condition is true when quest node becomes active.