Spent some time searching the forum but failed to find an example, likely just missed it here or in the docs.
I'd basically like two UIs:
- A dialogue UI (already setup and working)
- A book/letter/note UI
Can the dialogue system controller change to different dialogue UIs at run time? I'm trying to keep most of the game text in the dialogue system database and would like to have book/note/letter content displayed with a different UI. I have one dialogue system controller and one dialogue UI prefab setup to handle actual dialogue.
Is there a best practice for launching different conversations in different dialogue UI prefabs? Should I be using two dialogue system controllers? I didn't see a way to choose a dialogue system controller or dialogue ui in the dialogue system trigger, so I'm not sure how to approach this idea.