I have the main DialogueSystemController setup to run Audio(entrytag,speaker); as the default sequence which has worked great for conversations, but Barks are giving be trouble. I'm trying to get Audio to play from a Bark using Audio(entrytag,speaker); but when I run the sequence it says "clip 'entrytag' could not be found or loaded"
Is there a specific bark trigger script I should be using that can play sequences? Right now I'm using a BarkTrigger and have tried calling the sequences from a SequenceTrigger and a StartSequenceOnDialogueEvent. I haven't managed to find a Bark script that also runs a sequence.
Any help would be greatly appreciated! Thanks.
Playing Audio from Bark using 'entrytag'
Re: Playing Audio from Bark using 'entrytag'
Hi,
Bark sequences don't currently support the 'entrytag' keyword. I'll add it to the next version. If you'd like a patch before then, please PM me your Unity Asset Store invoice number for access to the Pixel Crushers customer download site. In this case, I'll try to get a patch on the site by tomorrow.
Bark sequences don't currently support the 'entrytag' keyword. I'll add it to the next version. If you'd like a patch before then, please PM me your Unity Asset Store invoice number for access to the Pixel Crushers customer download site. In this case, I'll try to get a patch on the site by tomorrow.