Coversation Starts on Trigger

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Coversation Starts on Trigger

Post by Tony Li »

Can you temporarily add some Debug.Log lines in m_playerController.SetControllable() to let you know it's running correctly?

If this only disables player input, you may also need to stop physics, stop animation, clear a velocity variable, or something like that.

If you get stuck, please feel free to send a project to tony (at) pixelcrushers.com and let me know what version of Unity to use. I'll be happy to take a look.
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