skip through dialog lines, but not cancel sequence commands?

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NotVeryProfessional
Posts: 145
Joined: Mon Nov 23, 2020 6:35 am

skip through dialog lines, but not cancel sequence commands?

Post by NotVeryProfessional »

I'm trying to figure out a way to allow the player to skip through dialog lines, but not bypass/skip/cancel other sequence commands. Specifically, I have a point in the dialog where the player is supposed to do something, so I use WaitForMessage(). With the default option I see, I can allow the player to skip and cancel, but not only skip.

Am I missing something?
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Tony Li
Posts: 21977
Joined: Thu Jul 18, 2013 1:27 pm

Re: skip through dialog lines, but not cancel sequence commands?

Post by Tony Li »

Hi,

Try these settings:

- On the Dialogue Manager, set Display Settings > Input Settings > Cancel Subtitle Input > Key and Cancel Conversation Input > Key to None. If the Button fields are set, clear them too.

- Set Subtitle Settings > Continue Button to a mode that uses the continue button, such as Always. Make sure your dialogue UI has a continue button. It can be invisible if you want. (See here.)

- When you have a sequencer command with timing, put the 'required' keyword in front if it's important to run the command even if the player skips early. For example, this sequence ensures the speaker goes back to Idle:

Code: Select all

AnimatorPlay(FlapMouth);
required AnimatorPlay(Idle)@Message(Typed)
- On dialogue entry nodes where you don't want the player to skip, use SetContinueMode():

Code: Select all

SetContinueMode(false);  // Don't allow player to skip.
WaitForMessage(DidTheThing)->Message(DidIt);
SetContinueMode(true)@Message(DidIt)
NotVeryProfessional
Posts: 145
Joined: Mon Nov 23, 2020 6:35 am

Re: skip through dialog lines, but not cancel sequence commands?

Post by NotVeryProfessional »

thanks. for my use case, "required" might already do what I need. I somehow missed that in the documentation.
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Tony Li
Posts: 21977
Joined: Thu Jul 18, 2013 1:27 pm

Re: skip through dialog lines, but not cancel sequence commands?

Post by Tony Li »

Glad to help!
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