Hi,
Sorry, I don't know what's going on. I just tested this simple script and works:
Code: Select all
using UnityEngine;
using UnityEditor;
using PixelCrushers.DialogueSystem;
using PixelCrushers.DialogueSystem.Articy.Articy_2_4;
[CustomEditor(typeof(MyClass))]
public class PlayLoudEditor : Editor {
public void OnEnable() {
PixelCrushers.DialogueSystem.EditorTools.SetInitialDatabaseIfNull();
}
}
Would it be possible for you to send a reproduction project to tony (at) pixelcrushers.com and let me know what version of Unity to use?
I'm finishing up work for the day, but I'll be able to check it tomorrow. (I'm traveling in the morning, so I'm afraid it'll be a little later than usual.)
Does it compile anyway, even if Monodevelop isn't finding the EditorTools class?
Here's the
EditorTools API reference if it's any help.