In the last conversation node of a conversation I'm activating a specific timeline using this command:
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required Timeline(play,WandaLabIntro)@Message(WaitForever)
When I set the DialogueManager debug level to info, I do see this log showing up:
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Dialogue System: Sequencer: Timeline(play,WandaLabIntro)
What's interesting, is that if I use the "On Execute" scene event for that specific node, and with it I activate the PlayableDirector's Play function, the timeline is working correctly. The problem with that, is that the timeline then plays before the conversation actually ends, unlike what's supposed to happen with the sequence command.
Any help will be greatly appreciated.
Thanks.