Dialog System config
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- Posts: 86
- Joined: Mon May 02, 2022 12:16 am
Dialog System config
Hello,
Not sure where to put this so I thought I'd start here. I am using Dialog System with Quest Machine. I am trying to set up a Dialog System Trigger on a Quest Giver. I would like to have the Quest Giver engage with the player, but only after the quest is done. So, I am trying to set a condition for the Dialog System trigger. How can I see the quests that I have already created in the drop-down for the condition on the Dialog System trigger component? So far, I'm able to only see quests that are created through the Dialog System dialog editor. I don't have any quests created in the database there. I would like to be able to use the quests that I have created and will create with Quest Machine, is this doable?
Not sure where to put this so I thought I'd start here. I am using Dialog System with Quest Machine. I am trying to set up a Dialog System Trigger on a Quest Giver. I would like to have the Quest Giver engage with the player, but only after the quest is done. So, I am trying to set a condition for the Dialog System trigger. How can I see the quests that I have already created in the drop-down for the condition on the Dialog System trigger component? So far, I'm able to only see quests that are created through the Dialog System dialog editor. I don't have any quests created in the database there. I would like to be able to use the quests that I have created and will create with Quest Machine, is this doable?
Re: Dialog System config
There's a "QM To DS" utility window for that.
Select menu item Tools > Pixel Crushers > Quest Machine > Third Party > Dialogue System > Quest DB to Dialogue DB. In the window, assign your quest database and dialogue database. Then click Copy Selected QM Database. This will populate the dialogue database's Quests section with stubs matching the quest IDs in your quest database. This will allow you to select your Quest Machine quests in Dialogue System quest dropdowns.
Select menu item Tools > Pixel Crushers > Quest Machine > Third Party > Dialogue System > Quest DB to Dialogue DB. In the window, assign your quest database and dialogue database. Then click Copy Selected QM Database. This will populate the dialogue database's Quests section with stubs matching the quest IDs in your quest database. This will allow you to select your Quest Machine quests in Dialogue System quest dropdowns.
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- Posts: 86
- Joined: Mon May 02, 2022 12:16 am
Re: Dialog System config
Perfect, thank you!
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- Posts: 86
- Joined: Mon May 02, 2022 12:16 am
Re: Dialog System config
I am able to select the specific quest I am trying to tie a condition to. I select a State of Success and it's not allowing the character to interact with the NPC. I've tried all states actually, and it's not letting it engage. Is there something else I need to set up, I'm going through the documentation and can't seem to find anything about this. I probably am missing something though. How can I have a condition of a quest from quest machine successfully completed, allow the quest giver to then engage in dialog?
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- Posts: 86
- Joined: Mon May 02, 2022 12:16 am
Re: Dialog System config
I should mention that if I take the condition off completely, then the player can engage with the NPC. So I think I have the trigger set up right, just seems like maybe I'm not getting the state of the quest.
Re: Dialog System config
Can you post a screenshot of your Dialogue System Trigger's Conditions section? I've finished work for the night, but I'll check it as soon as I can in the morning.
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- Posts: 86
- Joined: Mon May 02, 2022 12:16 am
Re: Dialog System config
I have attached a screen shot. I even have my quest setting that status of the node to Success and still no luck.
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Re: Dialog System config
Hi,
Does your Dialogue Manager have a DialogueSystemQuestMachineBridge component, and is the Override QuestLog checkbox ticked?
Does your Dialogue Manager have a DialogueSystemQuestMachineBridge component, and is the Override QuestLog checkbox ticked?
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- Posts: 86
- Joined: Mon May 02, 2022 12:16 am
Re: Dialog System config
It does now and it appears to be working now. Thanks once again Tony! Great products! Have them all and will be integrating Love/Hate also.