Hey I'm using Playmaker and Quest machine and need to give the player a quest after several playmaker events have occurred.
The only problem is the "Give quest" playmaker action makes it so the player has to be in the scene. If my player is a prefab or spawns in a different scene first I cant make it target him. I don't want to use the trigger event with colliders due to the fact several other checks will be done via playmaker scripting first.
Is there a chance that you can add a "Give Quest by tag" so the playmaker script can search for Tags e.g "Player" this will solve my issue thanks.
Give Quest by tag PM action request
Give Quest by tag PM action request
- Attachments
-
- Quest machine.png (13.64 KiB) Viewed 1692 times
Re: Give Quest by tag PM action request
Hi,
With this updated PlayMaker Support package, which will be in the next full release too, you can leave the Quester field unassigned and Quest Machine will automatically locate the Quest Journal component at runtime.
QM_PlayMakerSupport_2022-04-23.unitypackage
With this updated PlayMaker Support package, which will be in the next full release too, you can leave the Quester field unassigned and Quest Machine will automatically locate the Quest Journal component at runtime.
QM_PlayMakerSupport_2022-04-23.unitypackage
Re: Give Quest by tag PM action request
Thanks works perfectly!
Re: Give Quest by tag PM action request
Glad to help!
Re: Give Quest by tag PM action request
Can I be a right pain and ask if you can do the same with the following?
The "Start Dialogue" Playmaker action can you make it so if its null it finds the player tag?
The "Start Dialogue" Playmaker action can you make it so if its null it finds the player tag?
- Attachments
-
- QuestMachine.png (6.04 KiB) Viewed 1649 times
Re: Give Quest by tag PM action request
Works perfectly. Thanks a bunch!
Re: Give Quest by tag PM action request
My pleasure!