We have these cute bubbles but decided to use full width dialogs instead and keep bubbles for barks.
So the question popped up, how do we alternate so when the npc talks, the portrait is on the left, and the player’s is on the right when she talks?
(I assume this is the standard, but please enlighten me..
Thank you in advance!
Alternating left/right portrait?
Alternating left/right portrait?
Working on SpaceChef - A wacky open world space western, featuring a chef with nothing to loose, after he loses everything.. ;) Follow our work on @BlueGooGames.
Re: Alternating left/right portrait?
Hi Niclas,
The VN Template Standard Dialogue UI might be overkill, but it's probably a good starting point. The NPC portrait is on the right and the Player portrait is on the left, so you'll want to move them to the other side.
Also, the VN Template shows both portraits, with the active speaker's portrait in full color and the other portrait darkened. If you don't want that effect, you can remove all the "focus/unfocus" animations and animator triggers.
There's also a third portrait image (Subtitle Panel 2) for extra characters, but you might prefer to delete it if you don't need it.
The VN Template Standard Dialogue UI might be overkill, but it's probably a good starting point. The NPC portrait is on the right and the Player portrait is on the left, so you'll want to move them to the other side.
Also, the VN Template shows both portraits, with the active speaker's portrait in full color and the other portrait darkened. If you don't want that effect, you can remove all the "focus/unfocus" animations and animator triggers.
There's also a third portrait image (Subtitle Panel 2) for extra characters, but you might prefer to delete it if you don't need it.
Re: Alternating left/right portrait?
Great, thanks!
Working on SpaceChef - A wacky open world space western, featuring a chef with nothing to loose, after he loses everything.. ;) Follow our work on @BlueGooGames.