Showing Player Messages

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mrklepper
Posts: 11
Joined: Mon Mar 14, 2022 12:07 pm

Showing Player Messages

Post by mrklepper »

Hi all

I am trying to create a simple SMS based visual novel (2D) using the dialogue system.

Quick questions:
1) How do I keep the player messages instead of deleting them? Just like a regular messaging app. Currently, the player choices made are deleted after I make them.
2) If I use a separate UI Canvas for Barks to show up, I need a separate Dialogue Manager Object, correct?

I'm pretty new to this, so am thankful to guidance and patience.
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Tony Li
Posts: 22145
Joined: Thu Jul 18, 2013 1:27 pm

Re: Showing Player Messages

Post by Tony Li »

Hi,
mrklepper wrote: Mon Mar 14, 2022 12:39 pm1) How do I keep the player messages instead of deleting them? Just like a regular messaging app. Currently, the player choices made are deleted after I make them.
Inspect the Dialogue Manager GameObject. Tick Display Settings > Subtitle Settings > Show PC Subtitles During Line, and UNtick Skip PC Subtitle After Response Menu.
mrklepper wrote: Mon Mar 14, 2022 12:39 pm2) If I use a separate UI Canvas for Barks to show up, I need a separate Dialogue Manager Object, correct?
No; your scene should have only one Dialogue Manager. Barks typically don't use the Dialogue Manager's default canvas. Instead, the character that's barking will have its own canvas or sometimes use a shared canvas in the scene. If barks aren't showing up, the Dialogue Manager's Display Settings > Bark Settings may be configured to prevent barks from showing during conversations.
mrklepper
Posts: 11
Joined: Mon Mar 14, 2022 12:07 pm

Re: Showing Player Messages

Post by mrklepper »

Thank you so much!!
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Tony Li
Posts: 22145
Joined: Thu Jul 18, 2013 1:27 pm

Re: Showing Player Messages

Post by Tony Li »

Glad to help! If you have questions about setting up barks, please see the Bark Tutorial and/or ask here.
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