Saving using Easy Save 3

Announcements, support questions, and discussion for Quest Machine.
Post Reply
Passero
Posts: 32
Joined: Thu Jan 18, 2018 1:19 pm

Saving using Easy Save 3

Post by Passero »

At the moment I am using Easy Save 3 to save a bunch of my own stuff to a save file.
I am wondering how I could integreate quest machine to ES3 so that the states of the quests are stored and restored in ES3.

If not possible, I assume it's ok to have a different save file just for QM?
User avatar
Tony Li
Posts: 21926
Joined: Thu Jul 18, 2013 1:27 pm

Re: Saving using Easy Save 3

Post by Tony Li »

Hi,

Quest Machine and the Dialogue System for Unity share the same save system. The Easy Save integration for the Dialogue System also works with Quest Machine. You can download it from the Dialogue System Extras page (direct download), and read about it here: Easy Save Support.

It's very simple to set up. Set up the save system as normal. But instead of adding a PlayerPrefsSavedGameDataStorer or DiskSavedGameDataStorer, add an ESSavedGameDataStorer.
Passero
Posts: 32
Joined: Thu Jan 18, 2018 1:19 pm

Re: Saving using Easy Save 3

Post by Passero »

Awesome! Great to see such great tools integrate that well together :)
rnally01
Posts: 14
Joined: Tue Mar 01, 2022 11:22 am

Re: Saving using Easy Save 3

Post by rnally01 »

I have Quest Machine and Easy Save 2/3, but not the Dialogue System, is the integration or the integration tools still the same? Also, am I able to download if I don't have the Dialogue System?
User avatar
Tony Li
Posts: 21926
Joined: Thu Jul 18, 2013 1:27 pm

Re: Saving using Easy Save 3

Post by Tony Li »

Hi,

Yes. Import this package: Assets / Plugins / Pixel Crushers / Common / Third Party Support / Easy Save Support.unitypackage

Then add an ESSavedGameDataStorer in place of your previous data storer (e.g., PlayerPrefsSavedGameDataStorer).
Post Reply